Need For Madness Reverse & Recharged Pan Ver Mac OS

broken image


(Redirected from Madness and Civilisation)
  1. Need For Madness Reverse & Recharged Pan Ver Mac Os X
  2. Need For Madness Reverse & Recharged Pan Ver Mac Os Download

The music of my stage 11 in my version, Need For Madness 2 UMO Edition. Need For Madness 2 Stage 1 (HD). Need For Madness 2 Revised & Recharged - Beating the game Part 1. All traffic vehicles drive around in reverse All Cars: When you are racing type 'y'. Then type in Midtowncars then go to end race and when you try to pick a car all of. Formula 7 is a starter car introduced in Need For Madness? In Need For Madness? TooOo!?, it is also a starter Class C car. 1 Overview 2 AI 3 Appearances 4 Video Demonstration 5 Trivia 6 Gallery 7 Navigation Formula 7 is one of the sixteen game cars in the Need For Madness series. As businesses have bought into social more and more, the need for tangible metrics has given rise to deeper analytics. Unfortunately, as marketers and creators, it is very easy to become obsessed with the numbers and lose sight of our own creativity. According to author Srinivas Rao, the most important thing is to stay focused on that creativity.

Madness and Civilization
AuthorMichel Foucault
Original titleFolie et Déraison: Histoire de la folie à l'âge classique
TranslatorRichard Howard (abridged edition)
Jonathan Murphy and Jean Khalfa (unabridged edition)
CountryFrance
LanguageFrench
SubjectInsanity
Published
  • 1961 (Librairie Plon, in French)
  • 1964 (in English)
Media typePrint (Hardcover and Paperback)
Pages299 (Vintage edition)
725 (unabridged edition)
ISBN0-679-72110-X (Vintage edition)
0-415-27701-9 (unabridged edition)

Madness and Civilization: A History of Insanity in the Age of Reason (French: Folie et Déraison: Histoire de la folie à l'âge classique, 1961) is an examination by Michel Foucault of the evolution of the meaning of madness in the cultures and laws, politics, philosophy, and medicine of Europe—from the Middle Ages until the end of the 18th century—and a critique of the idea of history and of the historical method.

Although he uses the language of phenomenology to describe the influence of social structures in the history of the Othering of insane people from society, Madness and Civilization is Foucault's philosophic progress from phenomenology toward something like structuralism (a label Foucault himself always adamantly rejected).[1]

Background[edit]

Philosopher Michel Foucault developed Madness and Civilization from his earlier works in the field of psychology,[i] his personal psychological difficulties, and his professional experiences working in a mental hospital. He wrote the book between 1955–1959, when he worked cultural-diplomatic and educational posts in Poland and Germany,[2] as well as in Sweden as director of a French cultural centre at the University of Uppsala.[3]

Summary[edit]

In the 17th-century Age of Reason, insane and socially undesirable people would end at The Madhouse. (Francisco Goya, 1812-1819)

In Madness and Civilization, Foucault traces the cultural evolution of the concept of insanity (madness) in three phases:

  1. the Renaissance;
  2. the Classical Age; and
  3. the Modern era

Renaissance[edit]

In the Renaissance, art portrayed insane people as possessing wisdom (knowledge of the limits of the world), whilst literature portrayed the insane as people who reveal the distinction between what men are and what men pretend to be. Renaissance art and literature further depicted insane people as intellectually engaged with reasonable people, because their madness represented the mysterious forces of cosmic tragedy.[2] Yet Renaissance intellectualism began to develop an objective way of thinking about and describing reason and unreason, compared with the subjective descriptions of madness from the Middle Ages.[1]

Classical Age[edit]

At the dawn of the Age of Reason in the 17th century, there occurred 'the Great Confinement' of insane people in the countries of Europe, the initial management of insane people was to segregate them to the margins of society, and then to physically separate them from society by confinement, with other anti-social people (prostitutes, vagrants, blasphemers, et al.) into new institutions, such as the General Hospital of Paris.[1] Christian European society perceived such anti-social people as being in moral error, for having freely chosen lives of prostitution, vagrancy, blasphemy, unreason, etc. To revert such moral errors, society's new institutions to confine outcast people featured way-of-life regimes composed of punishment-and-reward programmes meant to compel the inmates to choose to reverse their choices of lifestyle.[1]

The socio-economic forces that promoted the institutional confinement included the legalistic need for an extrajudicial social mechanism with the legal authority to physically separate socially undesirable people from mainstream society; and for controlling the wages and employment of poor people living in workhouses, whose availability lowered the wages of freeman workers. The conceptual distinction, between the mentally insane and the mentally sane, was a social-construct produced by the practises of the extra-judicial separation of a human being from free society to institutional confinement. In turn, institutional confinement conveniently made insane people available to medical doctors then beginning to view madness as a natural object of study, and then as an illness to be cured.[1][2]

Modern era[edit]

The Modern era began at the end of the 18th century, with the creation of medical institutions for confining mentally insane people under the supervision of medical doctors. Those institutions were product of two cultural motives: (i) the new goal of curing the insane away from poor families; and (ii) the old purpose of confining socially undesirable people to protect society. Those two, distinct social purposes soon were forgotten, and the medical institution became the only place for the administration of therapeutic treatments for madness. Although nominally more enlightened in scientific and diagnostic perspective, and compassionate in the clinical treatment of insane people, the modern medical institution remained as cruelly controlling as were mediaeval treatments for madness.[1] In the preface to the 1961 edition of Madness and Civilization, Foucault said that:

Modern man no longer communicates with the madman . . . There is no common language, or rather, it no longer exists; the constitution of madness as mental illness, at the end of the eighteenth century, bears witness to a rupture in a dialogue, gives the separation as already enacted, and expels from the memory all those imperfect words, of no fixed syntax, spoken falteringly, in which the exchange, between madness and reason, was carried out. The language of psychiatry, which is a monologue by reason about madness, could only have come into existence in such a silence.[4]

Reception[edit]

A Rake's Progress no. viii: the inmates at Bedlam Asylum, by William Hogarth.

In the critical volume, Foucault (1985), the philosopher José Guilherme Merquior said that the value of Madness and Civilization as intellectual history was diminished by errors of fact and of interpretation that undermine Foucault's thesis — how social forces determine the meanings of madness and society's responses to the mental disorder of the person. That his selective citation of data ignored contradictory, historical evidence of preventive imprisonment and physical cruelty towards insane people during the historical periods when Foucault said society perceived the mad as wise people — institutional behaviours allowed by the culture of Christian Europeans who considered madness worse than sin. Nonetheless, Merquior said that, like the book Life Against Death Ulfric the undying mac os. (1959), by Norman O. Brown, Foucault's book about Madness and Civilization is 'a call for the liberation of the Dionysianid'; and gave inspiration for Anti-Oedipus: Capitalism and Schizophrenia (1972), by the philosopher Gilles Deleuze and the psychoanalyst Félix Guattari.[5]

In his 1994 essay 'Phänomenologie des Krankengeistes' ('Phenomenology of the Sick Spirit'), philosopher Gary Gutting said:[6] Hungry sisters mac os.

[T]he reactions of professional historians to Foucault's Histoire de la folie [1961] seem, at first reading, ambivalent, not to say polarized. There are many acknowledgements of its seminal role, beginning with Robert Mandrou's early review in [the Annales d'Histoire Economique et Sociale], characterizing it as a ‘beautiful book' that will be ‘of central importance for our understanding of the Classical period.' Twenty years later, Michael MacDonald confirmed Mandrou's prophecy: ‘Anyone who writes about the history of insanity in early modern Europe must travel in the spreading wake of Michael Foucault's famous book, Madness and Civilization.'

Later endorsements included Jan Goldstein, who said, 'For both their empirical content and their powerful theoretical perspectives, the works of Michel Foucault occupy a special and central place in the historiography of psychiatry;' and Roy Porter, 'Time has proved Madness and Civilization [to be by] far the most penetrating work ever written on the history of madness.' However, despite Foucault being herald of 'the new cultural history', there was much criticism.[6]

In Psychoanalysis and Male Homosexuality (1995), Kenneth Lewes said that Madness and Civilization is an example of the 'critique of the institutions of psychiatry and psychoanalysis' that occurred as part of the 'general upheaval of values in the 1960s.' That the history Foucault presents in Madness and Civilization is similar to, but more profound than The Myth of Mental Illness (1961) by Thomas Szasz.[7]

See also[edit]

Notes[edit]

  1. ^Foucault had a bachelor's degree in psychology (1949) and a diploma in psychopathology (1952)

References[edit]

  1. ^ abcdefKhalfa J. in Foucault M. History of Madness. NY: Routledge; 2009. ISBN0-415-47726-3. Introduction. p. xiiv–xxv.
  2. ^ abcGutting, Gary. 2013. 'Michel Foucault.' The Stanford Encyclopedia of Philosophy (Summer 2013 ed.), edited by E. N. Zalta.
  3. ^Macey, David. 2004. Michel Foucault. Reaktion Books, p. 46. ISBN978-1-86189-226-3
  4. ^Foucault M. History of Madness. Translated by Khalfa J. NY: Routledge; 2009. ISBN0-415-47726-3. Preface to the 1961 edition. p. xxvii–xxxix.
  5. ^Merquior, José Guilherme. Foucault (1985) Fontana Press ISBN0-00-686226-8
  6. ^ abGutting, Gary (1994), 'Michel Foucault's 'Phänomenologie des Krankengeistes'', in Micale, Mark. S.; Porter, Roy (eds.), Discovering the History of Psychiatry, Oxford University Press, pp. 331–347, ISBN9780195077391. Quote from p. 331.
  7. ^Lewes, Kenneth (1995). Psychoanalysis and Male Homosexuality. Northvale, New Jersey: Jason Aronson Inc. p. 201. ISBN1-56821-484-7.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Madness_and_Civilization&oldid=1016575583'
Need for Madness
Cheat Codes:
------------
Submitted by: David K.
Stunts:
-------
To perform a stunt simply lauch your car into the air by driving over a ramp,
and then press the space bar and an arrow key at the same time. The more stunts
you perform the more your power bar will fill up, causing your car to be stronger
and faster. Doing several tricks in a row will gain you even more power!
Damage:
-------
If your red damage bar gets full your car will be destroyed and you will lose the
stage. You can repair your car by jumping through an electrified hoop.
Cheat:
------
Submitted by: thanveer muhammed
All cars wasting cheat - waste
Hint:
-----
Submitted by: Som Fedloihcte
This is very simple, but may sound complicated: All you have to do is get to stage 6.
When you are on stage 6, go by one of the high ramps, but don't go up it.
Pause the game, and simply open a new window. Exit out of Need for Madness,
and then go slap yourself five hundred times, for believing this would work.
You're a stupid retard!!!
Cheat Codes:
------------
Code Result
---------------------
hasters - wasters
la vite crab - wow canario
formala 7 - dr mostaa
radical one - lead oxide
max revenge - el king
Hints:
------
Submitted by: Maryon
Stage 1 pick a fast/strong car (i dont recomend Nimi).
Stage 2 here you can unlock MAX Revenge so choose the car youre best on.
Stage 3 use MAX Revenge for nice results, if it did not work.. i prefer you try
your best.
Stage 4 any car would be great for it. never follow the road follow the Guide Arrow
Stage 5 try to dodge the obstacles (some times you need to do a stunt so be careful)
Stage 6 use Formula 7
Stage 7 now try staying in track.
Stage 8 uh oh! the Radical one is in! play Formula 7 Vs him!
Stage 9 this can be hard.. only the more skilled ones pass use the fast car that
you like.
Stage 10 the harder one, i recomend using EL KING.
Stage 11 hurray! you passed! now crash ALL of them using DR Mosntaa.
A very good tips:
-----------------
Submitted by: MK C
on wasting levels, make sure you have one of the cars below:
Dr. Monstaa
Lead Oxide
El King
Max Revenge
One way to waste cars with ease:
--------------------------------
Find the weak spots ( do more damage)
EX:
El Kings Weak spot: Sides
Lead Oxide's weak spot: Sides
Some are the back but I forgot.
Mines: <-- LAWL
Nimi
How? Because even though Nimi is a weakie, killing it causes lots of damage!
Also if you bump into the dead body, KABOOM! Ouch..
Funny Glitches:
---------------
The Invisible wall (bump into an invisible wall and die instantly)
Zombie Cars (Wasted cars still alive - Run after you even on flames)
NOTE:
-----
Always make sure there is a car behind you when you're almost dead! Cause you
can go to the Electric hoop and then you're wasted BUT they'll push you in!
Hints:
-----
Submitted by: jonathan
Stage 1:use formula 7 and dont follow the track. go thuogh 1st checkpoint, turn around
and throug te next. Dont get wasted.
Stage 2:use formula 7 again and take lots of shortcuts.

Need For Madness Reverse & Recharged Pan Ver Mac Os X


Stage 3:use max revenge and waste all the other cars. You may get wasted but keep
trying. Feel free to use the repair hoop when your gamage is high. I recomend
you waste lead oxide last and wow canario first.
Stage 4:use max revenge and just race. Dont get wasted!
Stage 5:use formula 7. When you start, go left straight away until you see these square
arch type things. Dont go full speed to them but crash you car into it. Reverse
into the back then accelerate to the front. Keep doing that until you car stops
losing damage. You will never lose damage after that, Waste the other cars.
Stage 6:use formula 7 and just race. Caution, el king goes the other way so avaoid him
when he comes for you.
Stage 7:use el king ang waste the other cars. Quite easy.
Stage 8:use formula 7 and race. Dont get wasted and your main contest is radical one.
Stage 9:use radical one and just race. Dont get wasted.
Stage 10:(CAUTION! VERY HARD!)use el king to waste other cars. It may take long because
you have to waste dr monstaa which is hard. Leave him for last. I advise you
get maximum power so you can jump high enough through the repair hoop. Sometimes
you may go over/under. Keep trying. Its the best way to do it. Or use radical
one but will have 89% chance of getting wasted unless you are good at stunts
like the first one in stage 9.
Stage 11:CONGRATULATIONS! all you need to do is use dr monstaa and waste all the cars.
Or if you want, you can race. High possibilaty of cars being wasted anyway.
and also if you are wasted but the last opposing car is wasted at the same
time as you, you will win.
Cheat:
------
Submitted by: Alex
Pause game in race and type [king of wasted]and you will unlock dr monstaa.
IMPORTANT TERM file 1:came back:
--------------------------------
Submitted by: CHEATER
To get that file, follow the rule only: If you are wasted by other car, simply they will
push you sometimes into the ramp that. have electrified hoop then if you are wasted by
going passed through electrified hoop so something. will happen YOU CAME BACK NOW AND YOU
ARE FREE NOW IN WASTED.
Hint:
-----
Submitted by: 22222
Use forumla 7 in stage 5. Go into the pillars when you have less energy back and forth
and you won't get wasted.
Glitch:
------
Submitted by: Dead Heat
In stage 6 El King goes the wrong way! Anyway use the formula 7 and let him chase you
toward the big jump, go to right of the big jump and he will chase you. Keep going past
the jump. If you did this right El King will be driving around in circles just to the
right to the big jump.
Tip - Jump trick:
-----------------
Submitted by: James
On stage 9, 6 and 8 there should be a jumping ramp (the huge one).
Drive up the jumping ramp (preferrably with full power) and then press space and lean
your car back a bit. Not the whole way. Because you'll no a backflip. After you lean it,
rapidly press up and hold it. You will be surprised. Your car would spin super fast
forward! This cheat only works with Formula 7, Wow Caninaro, Lead Oxide and Radical One
(spin with this car so fast that you can't even see the car turning!)
Also one level 10 (confusion in an illusion) I prefer driving in the third camera, (press
V two times) because when im using EL KING, and when i look for Dr Monstaa, he's right
behind me. If he's catching up. Go left and right continuously like a worm. You'll lose
him and while he's finding his way, quickly smash into him.
Invisible:
----------
Submitted by: Erlandas
on level 5 choose formula7 then go into those squares go in middle and then go little
bit forward and you will be gone!go back again and you will appear again.
Relive a Wasted Car:
--------------------
Submitted by: Sasori
Remember: You can use a waster here.
Tip: When an opponent is wasted before reaching an electrified hoop, drive your car
near it, pushing the wasted car. If it works, try wasting other cars!
How to destroy dr monstaa:
--------------------------
Submitted by: dude321
On level 10 you use max revenge and go to dr monstaa let him chase you to a ramp and
then go on it. once you land, go to the closest car and then turn dr monstaa should
smash into that car and stop. while he stops get full power and smash him.
Pass Trought the wall without be hited:
---------------------------------------
Submitted by: Jim
Hack a track place a big ramp behind a wall, Launch Need For Madness, You'll be
surprised: You'll Exit from the track!and other cars will hit the wall.Warning not
For Stage 10,because Dr Monstaa will pass in the ramp and they will hit you!How to
return in track:pass trought the wall in ground.
Hint:
-----
Submitted by: oliver
In stage 8, choose Formular 7 and when the race starts, press the up button, which
results in you crashing into the cars in front. If you did this correctly, you will
fly to the front at top speed. If not, you are simply wasted. Just mantain you
position and you will surely win.
Go through wall:
----------------
Submitted by: kyle
on all levels (usally wasting ones work better) sit in one of the corners and wait
for a car to hit you and bam! you are out side the wall.
How to finish stage 10:
-----------------------
Submitted by: Cool House
In this stage, I reccomend using EL KING. When you start, head towards the electrified
hoop and perform a stunt. Find the other cars and waste them. When you think you're
almost dead, head for the hoop. Waste DR Monstaa last.
Parked cpu cars:
----------------
Submitted by: mrslammer
IF THERE IS WASTED CARS, GO TO PAUSE SCREEN AND SELECT REPLAY 2 TIMES. NOW RESUME
GAME AND THE WASTED CARS ARE NOW ALIVE BUT THEY DONT MOVE.
No damage and invisible car:
----------------------------
Submitted by: mrslammer
Go to stage 5. next drive left and you see the gates. Drive under to first gate. Now drive
forward,back,forward,back.. after it your car have no damage. When you drive forward under
the gate, your car is invisible. THIS CHEAT WORKS EASY WITH FORMULA7.
Hint:
-----
Submitted by: mrslammer
Go to stage 6 and stand on the big ramp and drive around it. Next drive out from the
ramp and now you get power without doing a stunt.
Finish Stage 11 with the weakest car ever!:
-------------------------------------------
Submitted by: DRSlammer
This may be a little hard, but keep trying. Use Formula 7. Select stage 11. When you start,
just start crashing around. Avoid other cars while doing this, especially DR Monstaa and
EL KING. When your damage bar is almost full, crash into the walls a few more times just to
make sure you don't get anymore damage. Waste the other cars.
How to waste DR Monstaa easily:
-------------------------------
Submitted by: DRSlammer
In Stage 10, use EL KING. Drive around until at least 2 cars are wasted. Make sure DR Monstaa
is behind you and then head for the electrified hoop. When DR Monstaa tries to waste you from
behind, you should waste him while he pushes you through the electrified hoop. Do this only
when DR Monstaa is pretty damaged after wasting 2 cars.
Hints:
------
Submitted by: Liu Tianyi
All levels between 1 to 4, use formula 7.
Then for he is coming use max revenge or lead oxide
Then use formula 7 for stage 6 and 7 (for 7 u can use el king to waste em)
Then of course formula 7 for stage 8, try and bang the car right in front of u and you will
fly into the checkpoint (banging into tornado shark with formula 7 will cause you to fly left).
For stage 9 use radiacle 1 to complete race
Stage 10 use radicle 1 to waste em all
Stage 11, just wait. They will slowly waste them selves, then go finish the last one remaining
(using dr monstaa, of course. trying to waste all four is not recommended cause there is no
hoops to repair urself)
Which Cars in what stages?:
---------------------------
Submitted by: Cool House
Stage 1: Use Formula 7. Go through the first checkpoint, make a U-Turn, Perform stunts on the
bumps. Go through the second checkpoint. Don't get wasted.
Stage 2: Use Formula 7. While you're racing, take plenty of shortcuts.
Stage 3: Use MAX Revenge or Wow Caninaro. If you're MAX Revenge, I'll explain. If you're Wow
Caninaro, look on youtube. Use MAX Revenge. Waste Wow Caninaro first and Lead Oxide last.
Go through the electrified hoop when your damage is high.
Stage 4: Use MAX Revenge and just race.
Stage 5: Use Formula 7. When you start, go left until you see these things that look like
square arches. Crash your car into the front pillar. Reverse into the back one and crash.
Keep doing that until you don't get anymore damage. You will not get wasted unless you go
through the electrified hoop. Don't go through. Waste the other cars.
Stage 6: Use Lead Oxide and just race. EL KING goes the other way, so avoid him.
Stage 7: Use EL KING. When you start, turn left a bit, until you see the electrified hoop. go
into the wall right next to the jumping ramp. Go in a little bit, and stop. Wait for the other
cars to approach you, and them crash into them like a maniac.
Stage 8: Use Formula 7 and just race.
Stage 9: Use Radical One and just race.
Stage 10: (WATCH OUT FOR DR MONSTAA! HARD!) Use EL KING. Drive around while wasting 3 cars.
Get through the electrified hoop when you're damage is high. Waste DR Monstaa last.
Stage 11: Use DR Monstaa or Formula 7. If you use DR Monstaa, just waste the other cars.
If you're Formula 7, start crashing around. I suggest you crash into the walls. Avoid other
cars while doing this, especially DR Monstaa and EL KING. When your damage bar is almost full,
crash around a few more times to make sure you don't get anymore damage. Waste the other cars.
The easier car to use for this stage, of course, is DR Monstaa.
Damn Cars:
----------
Submitted by: Cool House
Make sure you never use one of these damn cars.
Tornado Shark
Wow Caninaro
La vite Crab
Nimi
Stunt trick:
------------
Submitted by: Cool House
Use DR Monstaa in stage 11. Perform a stunt on the speed bump. When you're in the air,
press up and right. You will look like a car being twisted and you will get full power.
Easy cars:
----------
Submitted by: real dude
It is simple 2 get all cars just go into 2 games then get both 2 go into the same race pause
1 exit the paused 1 and then type [hasting] this works if your using windows xp.
Performing a trick with EL KING on a low ramp:
----------------------------------------------
Submitted by: Cool House
In stage 11 you use EL KING and you perform a stunt on the speed bump and hold up and right
together and you perform a stunt on the lowest ramp.
The cool thing:
---------------
Submitted by: Cool House
In stage 8 you use EL KING and you keep on waiting at the electrified hoop, and you crash
into the cars when they approach.
Hint:
-----
Submitted by: tc215
In stage 6 go in the big ramps.land down the landing point but not on it. go with full power.
the thing will do that you will be in the landing point wich will keep you safe.
Quick start:
------------
When you start a game, do not steer but instead drive right onto the two cars. If you bump
into them you can shoot forward. Note: This may not always work. In the second level you
will shoot through a ramp.
Easy cars:
----------
Subbmitted by arron
It is simple 2 get all cars just go into 2 games then get both 2 go into the same race pause
1 exit the paused 1 and then type [hasting] this works if your using windows xp.
Hints:
------
Submitted by: lead oxide
level 1- use a fast car like la vite crab or formula 7.
level 2- just like level one only harder
level 3- use max revenge or wow caninaro and waste everyone lead oxide is weak on his sides
level 4- use formula 7 and win the race
level 5- use lead oxide and waste everyone. el king is the biggest threat. he is weak on his sides.
hitting him on his front will get you almost no where. try to strike when he is trying
to repair.
level 6- use a fast car and win the race. i DO NOT recommend formula 7 because on this level el
king does not race and he goes in the opposite direction that everyone else is going. if
you stop driving he will start bumping you right away. for most of the race he hangs out
Need For Madness Reverse & Recharged Pan Ver Mac OS
around the repair hoop so he can strike when you are most damaged. so formula 7 is a bad
idea for this race.
level 7- use el king and waste other cars. radical one is too fast. dont chase him wait until he
crashes
level 8- use a fast car and win the race. formula 7 is the best choice to catch up to radial one
but el king is still there so be careful.
level 9- use radical one and win the race. try to stay away from dr monstaa.
level10- use el king and waste everyone. dr montsaa will be very hard to waste. the trick is to
not let him repair.
level11- use dr monstaa and waste everyone. this is easy because the level is so small
If stage 5 hard read this:
--------------------------
Submitted by: MatchAttaxRule
on stage 5-el king is crazy. pick formula one-the weakest car, trust me.
start. instead of going straight, turn left you will see the thin bridge things. go to them so
the front of your car is facing the inside of it and the back of your car is facing the opposite

Need For Madness Reverse & Recharged Pan Ver Mac Os Download


inside thing. go forwards and back until your spoiler is bent a lot. then go smash EL King without
losing any life at all! dont heal is takes invincibility away. it works plz try, trust me! im expert.
Stage 5 trick:
--------------
Submitted by: brayden
On stage 5 use a fast car and when the race starts go through the checkpoint and the next but then go
through the hoop and go to the next checkpoint an keep repeating that and it is almost impossible to
wast your car.



broken image