Bitfighter (Skybax) Mac OS

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osx and powerpc
  1. Bitfighter Skybox Mac Os Catalina
  2. Bitfighter Skybox Mac Os 11
  3. Bitfighter Skybox Mac Os X


Joined: 24 Aug 2011
Posts: 3
Posted: Sat Dec 21, 2013 9:09 pm
I have searched everywhere but cannot find the information I am looking for regarding osx 10.5 ppc systems.
http://wiki.libsdl.org/Introduction
This page just says it supports OSX, but no indication of which versions it supports.
What does it take to get or make an SDL2 library that will run on osx 10.5 with a powerpc processor?
  1. Unpacked BitFighter version Universal 32bit - Extracted from the app bundle the SDL2.framework and putting it in Library/Frameworks/ - Deleted the SDL2.framework from BitFighter bundle - Running BitFighter in this way is OK so the app is founding its way to the SDL2 framework in the new location. Now I unpacked the FS-UAE source.
  2. My attempts at High-DPI rendering on MacOS for my game, Bitfighter, always end up looking bad, like a scaled-up version of a low-res game. The game uses SDL2 + OpenGL and I have correctly enabled the SDLWINDOWALLOWHIGHDPI window flag as well as making it HighDPI aware in the Info.plist. This all works and I get the higher-res title bar just fine.
osx and powerpc
Ryan C. Gordon

Posted: Tue Dec 24, 2013 12:06 am
Quote:
What does it take to get or make an SDL2 library that will run on osx
10.5 with a powerpc processor?

Mostly? An old version of XCode.
Our buildbot still builds SDL 2.0 for PowerPC Mac OS X. But we're likely
to drop support for this target sooner or later, as it's getting
increasingly difficult to support it.
(We build it with the Unix configure scripts, not the Xcode project
files, and no one is testing if the binaries actually work, just that
they compile.)
--ryan.
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
osx and powerpc

Frederic - resurrection of music lite mac os. Circle of life mac os. Bitfighter 019c. PowerPC G5 Mac OS X Leopard (13.8MB) PowerPC Archive Official Mars Explorer 2.22. PowerPC G5 Mac OS X Leopard (14.2MB) Battlefield 1942 Demo. Minecraft 1.5.2. We have a problem. No multiplayer severs are online, we are researching a fix! PowerPC G3; G4; G5.

D B

Posted: Tue Dec 24, 2013 3:26 am
Hi,
We have a precompiled SDL2.framework for x86, ppc, and x86_64 found here:
https://code.google.com/p/bitfighter/source/browse/#hg%2Flib
It is revision 70b305e09b4e which is somewhere between 2.0.0 and
2.0.1. Also, if you look in the lib/patches directory, you'll see two
patches I applied to SDL2 to be able to compile this with OSX 10.4
compatibility against this revision.
It has been tested and known to work on a 10.5 and a 10.4 ppc machine.
But admittedly the test user base is shrinking dramatically..
Hope this helps,
D
On Mon, Dec 23, 2013 at 5:07 PM, Ryan C. Gordon wrote:
Quote:

Quote:
What does it take to get or make an SDL2 library that will run on osx
10.5 with a powerpc processor?

Mostly? An old version of XCode.
Our buildbot still builds SDL 2.0 for PowerPC Mac OS X. But we're likely to
drop support for this target sooner or later, as it's getting increasingly
difficult to support it.
(We build it with the Unix configure scripts, not the Xcode project files,
and no one is testing if the binaries actually work, just that they
compile.)
--ryan.
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Bitfighter Skybox Mac Os Catalina

Re: osx and powerpc
Bitfighter skybox mac os download
uglyoldbob

Joined: 24 Aug 2011
Posts: 3
Posted: Tue Dec 24, 2013 7:06 pm
D B wrote:
Hi,
We have a precompiled SDL2.framework for x86, ppc, and x86_64 found here:
https://code.google.com/p/bitfighter/source/browse/#hg%2Flib
It is revision 70b305e09b4e which is somewhere between 2.0.0 and
2.0.1. Also, if you look in the lib/patches directory, you'll see two
patches I applied to SDL2 to be able to compile this with OSX 10.4
compatibility against this revision.
It has been tested and known to work on a 10.5 and a 10.4 ppc machine.
But admittedly the test user base is shrinking dramatically..
Hope this helps,
D
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

What platform and osx version did you do the compile on?
I understand you probably used the unix style configure and build. What were the commands you gave for the build process?
I currently use autotools on a cross platform game I am working with and build on osx just like on i build on the other platforms. I made a custom autotools check that checks for the existence of a library with the -framework option to gcc. (Its a modified form of the -l checks for libraries)
Also, I have a G5 powerpc mac that I would be willing to do some testing with for SDL2. It is on osx 10.5.8

Bitfighter Skybox Mac Os 11

osx and powerpc
D B

Posted: Tue Dec 24, 2013 7:09 pm
I applied the two patches in the 'patches' sub-directory against revision 70b305e09b4e. I then just used the Xcode project to do a 'Release' compile.
I used Xcode 3.2.x on OSX 10.6. This is a system I keep around for just this purpose. As far as I know, no newer version of Xcode will compile in this manner.
On Tue, Dec 24, 2013 at 12:06 PM, uglyoldbob wrote:
Quote:

D B wrote:
Hi,
We have a precompiled SDL2.framework for x86, ppc, and x86_64 found here:
https://code.google.com/p/bitfighter/source/browse/#hg%2Flib
It is revision 70b305e09b4e which is somewhere between 2.0.0 and
2.0.1. Also, if you look in the lib/patches directory, you'll see two
patches I applied to SDL2 to be able to compile this with OSX 10.4
compatibility against this revision.
It has been tested and known to work on a 10.5 and a 10.4 ppc machine.
But admittedly the test user base is shrinking dramatically..
Hope this helps,
D
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
What platform and osx version did you do the compile on?
I understand you probably used the unix style configure and build. What were the commands you gave for the build process?
I currently use autotools on a cross platform game I am working with and build on osx just like on i build on the other platforms. I made a custom autotools check that checks for the existence of a library with the -framework option to gcc. (Its a modified form of the -l checks for libraries)
Also, I have a G5 powerpc mac that I would be willing to do some testing with for SDL2. It is on osx 10.5.8
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Bitfighter Skybox Mac Os X

nanard

Joined: 28 Oct 2015
Posts: 2
Posted: Thu Oct 29, 2015 7:07 pm
I patched SDL2 2.0.3 to be able to compile with OS X 10.5.8 on a G4 :
https://gist.github.com/miniupnp/a8f474c504eaa3ad9135
I even made the same for OS X 10.4, but that is ugly
https://gist.github.com/miniupnp/26d6e967570e5729a757
you'll need $ ./configure --without-x --disable-haptic --disable-joystick
I tested and the SDL2 OpenDUNE version works not that bad
I think I should improve the #if
Maybe it is better to use #if defined(MAC_OS_X_VERSION_10_7)
to check if we are compiling with SDK 10.7 or newer..
nanard

Joined: 28 Oct 2015
Posts: 2
Posted: Thu Oct 29, 2015 7:10 pm
I patched SDL2 2.0.3 to be able to compile with OS X 10.5.8 on a G4 :
https://gist.github.com/miniupnp/a8f474c504eaa3ad9135
I even made the same for OS X 10.4, but that is ugly
https://gist.github.com/miniupnp/26d6e967570e5729a757
you'll need $ ./configure --without-x --disable-haptic --disable-joystick
I tested and the SDL2 OpenDUNE version works not that bad
I think I should improve the #if
Maybe it is better to use #if defined(MAC_OS_X_VERSION_10_7)
to check if we are compiling with SDK 10.7 or newer..
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